Summary for the gimmicks and stage effects in the game.
Some gimmicks can have full page explanations, but will not go into that
level of detail here.
Corresponding pages will be created on the Eng wiki for deeper dives.
The gimmicks here are based off the in game help section.
Gamewith (GW) full gimmicks, stage effects and more list: https://xn--eckwa2aa3a9c8j8bve9d.gamewith.jp/article/show/6170
Gravity Barrier - slow down when touched
Damage Wall - Inflict elemental damage when touched
Warp - Warps your unit to another random warp. Random warps will spit
out unit in random direction.
Mines - Mine explode when touched and inflict damage to all nearby
units. Will also explode after turn reaches 0.
Blocks - Blocks your movement similar to a wall.
Magic Circle - When touched and ON, turn character into chick state.
Turns off after touched. Chick state cannot use ss and reduced (33%)
direct attack and bump combo.
Wind - Displaces units or drags them towards the wind source
Slowdown Wall - Greatly slows down a unit or stops it completely when
touched.
Teleport Wall - When touching wall will transport your unit to
corresponding circular teleport base.
Slowdown Floor - Greatly slows down a unit when touched.
Power Up Panel - Increases attack power when touched (once per panel,
attack multiplier increases depending on number of panels touched).
Weak Point Power Up Panel - Increases weak point multiplier when
touched (once per panel, weak point multiplier increases depending on
number of panels touched).
Healing Panel - Heals when touched.
Cleansing Panel - Cleanse status effects (once per panel)
Sling Type Change Panel - Changes sling type (bounce/pierce; once per
panel)
Sling Type Speed Up Panel - Speed up with touched if matching sling
type. Red for bounce, and blue for pierce. If not matching, greatly
slows down. (once per panel)
Needle Panel - Inflicts damage when touched.
Item Generation Panel - Item generated on panel every turn, if item
acquired, another item will be generated.
Launcher Panel - Moves character to last touched launcher panel. Shoot
simultaneously with the next character. (Multiple hits on same panel
have no effect)
Elemental Area Panel - When touched, an elemental area is deployed
around it. When touching another panel, elemental area moves to that
panel.
Speed Up Panel - Speed up when touched (once per panel).
Invisibility Panel - Touch to change invisibility state of target
enemy (once per panel)
Rotating Panel - Panel rotates and stops when you "grab" shooting
arrow. Touching red part causes good effect, and blue part cause bad
effect. Panel types are heart (heal), shield (defenses), boot (speed),
sword (attack). (Once per panel).
Speed Up Wall - Speed up when touched (once per wall)
Healing Wall - Heal when touched
Vector Wall - Touch wall to increase speed and change direction (once
per wall).
Vision Base - When touches, launches a character clone from another
vision base to attack
Cannon Base - Fires an attack at nearby enemy when touched. Touching
another cannon base will allow you to fire again.
Cannon Block - When touched fires an attack in characters direction of
travel
Chase Beam Unit - Fires an attack that follows the character when
touched
Ball Block - Hit block to shoot a ball in same direction. Blue blocks
shoot pierce projectile, red block for bounce. Once per turn.
Weak Point Multiplier Up - increase damage multiplier of weak points
Weak Point Multiplier Down - reduces damage multiplier of weak points
Laser Barrier - deployed around the enemy to block laser attacks.
Attribute Laser Barrier - Deployed around the enemy, and blocks laser
attacks other than those with advantageous attributes.
Damage Barrier - Deployed around enemy, blocking attacks. Breaks after
a certain amount of damage dealt
Direction Guard - A guard deployed on the enemy in conjunction with
the direction of the pulled arrow. Damage cannot be inflicted from the
guard side.
Direction Attack - Enemy attacks in conjunction with the direction of
the pulled arrow.
HP Absorption - Absorbs and recovers enemy HP for a certain number of
turns
Invisibility - Targetted enemy cannot be touched and cannot take
damage.
Delayed - Enemy attack is delayed and enters a delayed state. While in
delayed state, cannot stack more delays, must wait until delay state
is removed.
Haste - Enemy attack turn number reduced.
Rage - Increases attack power, but makes it easier to deal damage.
When certain amount of damage is dealt, the rage level increases. When
the attack ends, the rage level decreases. The number of rage levels
varies depending on the type of enemy, up to a maximum of three. It is
removed by status abnormalities such as paralysis or sleep.
Defense Downfield - Deployed around the enemy. Reduces the defense of
characters within range.
Skull - Defeating an enemy with a skull mark will have an effect.
However, if you defeat them while stunned, paralyzed, or asleep, no
effect will occur.
Cross skull - Defeat all enemies on the screen with cross skull will
triggers an effect. However, if you defeat them while stunned,
paralyzed, or asleep, no effect will occur.
Lightning Sensor - When touched, character will be attacked after
stopping.
Counter Sensor - Touching produces an effect
Pillar Of Fire - Count down by one each turn, and when it reaches 0, a
pillar of fire occurs dealing damage to nearby units.
Pillar of Blue Fire - Count down by one each turn, and when it reaches
0, a pillar of blue fire occurs dealing damage to nearby units.
Healing Balloon - When touched you pick up and hold balloon. When you
touch an ally or enemy, consume a balloon to restore the targets HP.
You can hold up to 4.
Fire Floor - Will inflict damage when touched. Characters with fire
eater ability will disable the fire floor and recover HP.
Crescent Attack - Attacks that change their power, range, etc. every
time they are activated.
Attack Skip Gauge - Attacks that do not activate if the gauge is set
to 0. Reduce the gauge by dealing damage to the enemy.
Teleport Tunnel - Teleport tunnels in same colored pairs, when you
touch the tunnel it moves you to the other same color tunnel. (Once
per turn)
Speed Floor - When touched, changes direction and speed. (Once per
turn)
Volcano - All allies take damage every turn. Can nullify effects for a
turn by grabbing cooling potion item.
Jungle - Speed of all allies decreases every turn. Jungle boot item
can nullify effects.
Glacier - Attack power of all allies decreases every turn. Heating
potion item can nullify effects.
Space - Character speed decreases, but wall hits increases speed.
Air Space - Speed of all allies decreases every turn. Characters with
"flight" ability are not affected. Excludes gauge abilities.